The Secret Agent! Blog
Straight from the codebase: how AgentiLoop Agent! works, what changed, and why. 100% Fresh.
StarPlayrX Is Back: a Native Mac Menu Bar App, Xtra Channels and Version 1.1.1
Today Agent! turned the old code into a native SwiftUI menu bar app for the Mac, finished the reverse engineering for the Xtra music channels I never added, and shipped a signed, notarized 1.1.1 in less than half a day.
StarPlayrX for Mac 1.1.2: a Lava-Lamp Equalizer, a Tear-Off Window Shade and AppleScript
The same evening as 1.1.1, Agent! gave StarPlayrX a color equalizer driven by its own audio, a window you can tear off the menu bar and roll up like a shade, Liquid Glass, and a full AppleScript dictionary it then used to test every Xtra channel.
Batman v Superman: A Fighting Game With a Trainer Built In
BvS is a browser fighting game, Batman against Superman on a Gotham rooftop, and everything you see and hear is generated in code. This post is a player's guide to it: the keyboard and controller layouts, how a round works, a few strategy basics, and the training mode that teaches you every move one at a time. Play it at bvs.agentiloop.ai.
The Making of CrazyTaxi: Sega's Dreamcast Classic Rebuilt in Three.js
CrazyTaxi is a Three.js rebuild of the Sega Dreamcast Crazy Taxi. The car, the traffic, the camera, the customers and the menus all run the game's own SH-4 code in a small interpreter, matched bit for bit with the decomp. Agent! built it in three days and 157 commits. Play it at ct.gokart.games.
AgentiLoop Racing, Prototype III: an F1 Simulator in Your Browser
AgentiLoop Racing is an open-wheel racing simulator that runs in the browser, built with Agent! in Three.js. It has 240 Hz physics, 18 real circuits, an AI field, pit stops, tyre compounds, fuel, ERS and DRS. Play it at f1.gokart.games.
Apple Sued Steve Jobs for Starting NeXT. Eleven Years Later It Bought NeXT to Save the Mac.
In 1985 Apple took Steve Jobs to court for leaving with five employees to start NeXT. The settlement pushed NeXT toward high-end workstations, and the operating system it built became the foundation of Mac OS X. Here is what the record actually says.
MarioKart64JS Goes 3D: Wii Karts, a 3D Title Screen and Finish Fly-Overs
Mario Kart 64 draws its racers as flat sprites. Press 3 in MarioKart64JS and every kart becomes a 3D model, Lakitu included, with real shadows, a rebuilt 3D title screen and a camera that flies around your kart after the finish. Here's how the 3D mode was put together, in screenshots.
What the Issue Tracker Taught Agent!
Sixty-seven issues, a dozen outside pull requests and three releases in a week. Here is what people have said about Agent! where it counts most, in GitHub issues, and what each report changed in the app, from an LLM-written security review in March to a Claude OAuth break this week.
What People Are Saying About Agent!, Six Months In
We read every review, thread and directory listing we could find about AgentiLoop Agent!, from the April Hacker News front page to French, Japanese, Korean, Russian and Chinese write-ups. Here is what they agree on, where they push back, and which of their facts have gone stale.
Back on Hacker News, Six Months Later, with Auto-Pilot
Agent! is on Hacker News again as a Show HN. The April thread was about a native Mac coding harness; this one is about Auto-Pilot, the goal-driven loop that keeps running cycles until the goal is reached, and the Mario Kart-style game it has been building. Here is the post, what is behind each claim in it, and where to join the discussion.
GoKart: A Mario Kart-Style Racer That Auto-Pilot Built in an Afternoon
Give Agent!'s Auto-Pilot one goal - "create a Mario Kart clone called GoKart" - and come back to a Godot 4 racer with three tracks, eight items, AI rivals and 3,344 passing test checks. Two days and 87 agent commits later it is GoKart 0.0.2, with four courses, Battle mode, Time Trials and a Mario Kart 64 style menu. Here is what the log says actually happened, including the parts where it got stuck.
Agent! Gets a Face: An Optional Speaking, Animated Avatar on New Tabs
Coming in the next Agent! pre-release, scheduled for Saturday, October 10 - an optional avatar that speaks and animates alongside the task log. Not cute, not cuddly, and not a mascot. Now in development.
The Whole Family Ships: Agent! 1.1.87 and AgentiLoop CLI 0.0.5
Agent! for Mac gets Auto-Pilot, six new providers, a stricter critic and macOS 14.6 support. The Rust and Go CLIs get a bigger toolbox: search, web fetch, todos, AGENTS.md, /undo, custom commands and --json.
A Release on the First of Every Month, and Pre-Releases in Between
Agent! now ships a stable release on the 1st of every month. Daily pre-releases (moving to weekly) are where new features and fixes get tried out, and release candidates lock things down before the big day.
The Terminal Strikes Back: Taking the Agent Loop Cross-Platform in Rust and Go
Agent! is a Mac app, but a coding agent belongs wherever developers work. Here's how the agent loop became two CLIs, one in Rust and one in Go, with a full-screen TUI on macOS, Windows and Linux.
Agent! Now Runs on macOS 14.6 and Intel Macs: How We Got Off macOS 26
Agent! was built around Apple Intelligence on macOS 26. Here's how one day of #available gates and package bumps brought it to macOS 14.6 on Apple Silicon and Intel.
Welcome to the Agent! Blog: One App, Any AI, Total Command Over Your Mac
What AgentiLoop Agent! is, why I built it the way I did, and what you'll find here, straight from the source code.
Why We Ripped Out Coding Mode: Let the Model Pick Its Own Tools
Agent! used to guess whether you wanted coding or automation and hide tools to match. One broken Photo Booth task showed why the harness should stop second-guessing the model.
Archive
Older posts that found few readers. They stay online and come back to the list above if they pick up again.
- How Agent! Got Started: Three Days in March
- What Is an Agent Loop? A Robot, a Sandwich, and the Art of Trying Again
- Sonoma, Intel, and the Mac That Was Not Dead Yet
- Before the Model Gets a Vote: Inside Agent!'s Shell Guardrails
- Why Agent! Compacts at Half the Window, and the Three Bugs That Shrank It to 16K
- Meet Jev: A Second Opinion That Answers in Types, Not Prose